The actual battles are completed automatically, so the majority of the gameplay revolves away from the battlefield. Eventually, this location will serve as the player's main hub where they can develop their party, bringing quite a bit of depth to the experience.
Shakes and Fidget's uniqueness comes from its fortress management system. Naturally, the game utilizes a timer to limit the player's potential actions, although it is reasonably forgiving when compared to many games that use a similar technique. Designed with a casual audience in mind, the RPG allows players to pick a class and race for their main character, who they will then be able to send out on quests to earn things like experience or items. Still, the game has enjoyed a successful run on Steam, developing a fairly positive reputation over the 6+ years it has been on Valve's platform. Shakes and Fidget has been around in some form or another since 2009, and its mobile and web browser origins are hard to ignore.